Step 1: Define a decision that athletes have to make in competition. The decision
should name at least one key perceptual or cognitive skill the athlete needs to
master while performing a specific skill or tactic. The seven cognitive skills are
anticipation, attention, focus and concentration, memory, pattern recognition, problem
solving, and decision making.
The decision trained in the video is to respond under time pressure to the coaches request to enter the
turn straight or to the left or right and make an effective jump.
Step 2: Design a drill or progression of drills to train the decision in a game-like
situation. As a part of designing the drill, it is also necessary to identify a cognitive
trigger that lets both the athlete and coach know if the athlete has made the right decision.
Some cognitive triggers include object cues, location cues, memory cues, reaction times,
and self-coaching cues.
The drill is a simulated jump, where the cognitive trigger is the coach calling the entry
under different amounts of reaction time pressure.
Step 3: Select one or more of the seven decision tools to train the decision in a variety
of simulated competitive contexts. The seven DT tools are variable practice, random practice,
bandwidth feedback, questioning, video feedback, hard-first instruction and modeling, and
external focus of instruction.
Three decision training tools are being used - an external focus,
variable practice and random practice. The athletes learn different
variations of the jump under differing amounts of temporal and spatial pressure.