Step 1: Define a decision that athletes have to make in competition. The decision
should name at least one key perceptual or cognitive skill the athlete needs
to master while performing a specific skill or tactic. The seven cognitive skills
are anticipation, attention, focus and concentration, memory, pattern recognition,
problem solving, and decision making.
The decision trained is to anticipate the movement of other riders and be prepared
to handle bumping, and any other obstructions while riding
Step 2: Design a drill or progression of drills to train the decision in a game-like
situation. As a part of designing the drill, it is also necessary to identify a
cognitive trigger that lets both the athlete and coach know if the athlete has made
the right decision. Some cognitive triggers include object cues, location cues, memory
cues, reaction times, and self-coaching cues.
The drill is simulated pack riding, where the cognitive trigger is the coach
asking a variety of questions related to balance, control and anticipation.
Step 3: Select one or more of the seven decision tools to train the decision in a variety
of simulated competitive contexts. The seven DT tools are variable practice, random practice,
bandwidth feedback, questioning, video feedback, hard-first instruction and modeling, and
external focus of instruction.
the decision training tools being used are delayed feedback and questioning.