Step 1: Define a decision that athletes have to make in competition. The decision
should name at least one key perceptual or cognitive skill the athlete needs to
master while performing a specific skill or tactic. The seven cognitive skills
are anticipation, attention, focus and concentration, memory, pattern recognition,
problem solving, and decision making.
The decision trained in the video is to anticipate an opening and learn to pass effectively
Step 2: Design a drill or progression of drills to train the decision in a game-like situation.
As a part of designing the drill, it is also necessary to identify a cognitive trigger that
lets both the athlete and coach know if the athlete has made the right decision. Some
cognitive triggers include object cues, location cues, memory cues, reaction times, and self-coaching cues.
The drill is simulated races, where the cognitive trigger is the coach calling the name of who is to pass.
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Step 3: Select one or more of the seven decision tools to train the decision in a
variety of simulated competitive contexts. The seven DT tools are variable practice,
random practice, bandwidth feedback, questioning, video feedback, hard-first instruction
and modeling, and external focus of instruction.
The two decision training tools being used are variable and random practice.
The athletes have to learn different variations of the pass, going inside or outside
on cue.
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